Sifu

In my series, “the nuggets of the independent video game” , which can be related to the programming of a theatre, there is Sifu.

The game is developed by Sloclap – the link is HERE – their site is worth checking out.

Obviously – if you don’t like martial arts movies, martial arts in general, you won’t like this game.
But if you do like it, you’ll probably like the story – because it’s a game built around a story.

And so, when there is a story, I prick up both ears and think that there is such an easy connection to make…

The story is quite simple – this is not a Russian novel – but effective.

You play a character who is a Kung-Fu disciple, whose whole family has been massacred by a group of assassins you can’t easily identify.

You will then do everything possible to avenge your family. You’ll have to complete quests to find out who is responsible – and you’ll have some great battles to fight.

You will walk through all the bad parts of a Chinese city – you will search – miss – fight – come face to face with complete gangs that will not be chivalrous and if they can kill you – they will kill you.

So, you’re likely to die in one or more of these fights.
And then – too bad – you’re dead.
You can come back to life – it’s a video game – but you’ll have to … accept the price.
The price is the aging of your character.

And… you age quickly & well: you become a great-grandfather before I even finish my coffee.
But a great-grandfather fights a little slower … than his great-grandson.

And so, the interest for the game is largely launched: will you arrive at the end in a sufficiently good physical state to face those who slaughtered your family?

So, all right, maybe it’s not The greatest game of the century – no doubt – you won’t spend hours and hours on it – but it’s a very, very good game from an independent studio – which doesn’t have the financial means to turn the table over.

It has some very nice visuals – some very nice combat moments too – and that’s quite appreciable. So they are people to follow closely.

If I have to consider now the interest of this game with Altair, it will be to enter the programming of common themes between shows and video games – the theme of fights, obviously.

You might say: You’re nice, lady, but what does your common theme programming mean in practical terms?
I would answer: You are charming, sir, I will talk to you about that tomorrow. Or the day after tomorrow. Or… well, one day I will talk about that.

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Featured Image : from Sifu, by Sloclap.

2 Thoughts

    1. 🙂 But yes, it’s very aesthetic – it’s quite amazing as a way to fight, this aesthetic side surprises me every time. For the games it’s a bit the same thing, some of them are very cleverly made and it’s a real pleasure. Thank you !

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