Deep Heart

Programming / Common themes

of Altair. It’s a heart in two pieces and I want to deeply connect the two pieces: the game and the show.
Without it, Altair would just be a slightly more modern theatre but still on a too old pattern

It is thus a question of coming back, concretely , on the major axe of Altair’s programming, that of the common themes between video games and shows.

In fact, I have already touched on the subject – but in a perhaps somewhat fragmented way ? Let’s get this straight.

So I identified several ways to link, on stage, a video game and stage performances.

The simplest way, which will be in the most effective in term of public also, it will be the music of the video games.
Indeed, they are almost always absolute works in their own right.
So that gives, on stage the musicians – and on screens, extracts of game – at least.
This implies (but all Altair implies) well thought-out agreements between Altair and the video game productions.

If I push the idea a little further, and I don’t forget that I have an AA App to make my “distant” spectators participate and play, I can use this App within the framework of a game linked to this music given on stage.

If I push it a little little further, instead of pre-programmed video game excerpts, I can propose to spectators-players to play live.
It’s not – it’s another way of looking at our audience – and I think they’ll be very happy about it.

The middle way, average, will be based on the scenery and or secondary characters on stage.
I’m working on that right now – with the Borderlands characters that I think I can get into the Lower Depths play.
This of course only works if there is a connection – but that’s the programming work beforehand that handles it.
Once you have shows and games that go well together, denying yourself that pleasure seems to me quite … a pity.
So I won’t deprive Altair of it.

The more complex way is to use the narrative mechanics of games to adapt them to the stage: in theatre, in circus, in dance.
Here, it’s about the games that, for example, I have identified as: to be staged. These games have all the potential to have a live version that would really give great shows.

Most of the time, they are “independent” video games, which managed to stand out from the others by working splendidly on what doesn’t cost much: the narrative mechanics… the dialogues… the interactions between the characters.

And the ultimate will be the show designed to have a part of in its very mechanics of show.

I talk about this quite often – so not tonight.

As for bringing Altair’s shows into the video games – I have not forgotten this at all – and obviously this part will be fundamental in the programming of the theme.

And of course, it will be so easy, so easy, to use the AA App to the fullest to enhance the “Altair moments in your game”.

Once I have identified a “common theme” for a theatre season, I will be able to communicate it to my audience, show by show, activity by activity.

As a result, instead of being faced with a program where we don’t know what to look for, we will be faced with programs that help us make decisions.

If I choose the theme of the Fool, all the shows related to this theme will be indicated at the outset – so even if we don’t know the title, nor the artists, if we like the theme of the Fool and the date is free for us – we will want to go.

This will be a major theme that year and will be recalled on all “floors” of Altair: it will be in the games of the AA App, it will be in the Virtual Reality proposals, it will be in Altair Twin and it will also be in the on site activities such as workshops, meetings – the more classic things that already exist in theatres.

And so it creates a huge communication space during this year for all the shows and all the video games related to this theme. So it’s going to be a ‘publicity moment’ for all the games and shows that are coming up.

Objectively, I think it’s pretty simple – not necessarily easy to set up – I know all that – but it will be effective.
The trick will be to avoid dispersion and to maintain a real common theme focus after common theme focus.

I’m writing this and I already know – but yes you know it too – that I’m going to break this non-dispersion rule as soon as it’s possible – that is, as soon as it’s clear to everyone, to the audience, to the companies etc.

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