A Story of doors

Open doors, closed doors, padlocked doors.
Our lives are caught between doors of all kinds, real, false, virtual, mental and symbolic.
What to deal with these doors?
to break them ?
to stay in front?
to look for the keys?
to leave them open?

This is not the sea.

At the theatre, the stories of doors are the joy of pranks and comedies.

Hidden behind the door of the wardrobe, the happy lover risks being discovered by the unfortunate husband. This made generations of spectators laugh.

Ciaran Bagnall – Stage & Screen design Ireland.
Medievil Resurrection – SCE Cambridge Studio 2005

In video games, the big challenge of the developers was that we pass a virtual door as we would pass a real door … without the very famous “loading screens”. This is immersion, done beautifully by Chris Roberts and his team for Star Citizen.

Outside Xbox – 2016

In professional life, and especially in our country, doors are what you have to open to finally make yourself known.
These doors are very often locked.
In the arts, they are padlocked.
The padlocks rusted.

We want Altair to remain an open door.

Even if it takes time. Even if we feel overwhelmed. Even if we will not always say “yes”.

Since Alain is interested in the arts, alive and virtual, we must let in the artists who do not know anyone.
Who have only their talent for them.
Who do not have a recommendation.
No address book.
No big studies in a big art school.

The door must be open.

More, we will manage to dig doors in online games, to the delight of the players – and the greatest benefit of the creators.

In short.
A story of doors. Real, virtual or symbolic. Doors without padlocks and without rust. Doors open to those who want to enter.

This is the new – and very happy – point of the 21st century.
People are tired of taking, of consuming, tired of using and throwing away.
They want to share.

We want to share too.
So let’s share.
Let’s open the doors.

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